Aug 21, 2006 (Warhammer Armies: Hordes of Chaos) The First Favoured Warlord of Chaos, Morkar the Uniter, Is Crowned by Be'lakor The first Champion of Chaos crowned by Be'lakor is known as Morkar the Uniter. Morkar begins a massive war from the Chaos Wastes and is defeated only with great effort by the elder races. History Archaon's Horde was a variant of the Hordes of Chaos army for Warhammer Fantasy 6th edition, released as part of the Storm of Chaos campaign. As its name suggests, it is a variant Warriors of Chaos army that specifically represents the forces directly aligned to Archaon or under the command of one of his lieutenants.
This article is about something that is considered by the overpowering majority of /tg/ to be fail. Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it. |
This article or section is EXTRA heretical. Prepare to be purged. |
While Warhammer has seen many things that generated a biblical amount of Skub over the years, only one has really ever come remotely close to the level of hostility generated by The End Times, and that would be its predecessor, the 6th Edition Storm of Chaos event. Intended to be a massive RPG event representing the biggest invasion of the empire yet by the Hordes of Chaos under the command of Archaon, the event featured the various factions of the Warhammer universe reacting to the invasion.
For once, it was alleged, this was a chance for every faction to get in on the action, so suffice to say, people were hyped.
It would soon, however, blossom into one of the most notorious cases of Games Workshop showing complete, sneering contempt for its own fanbase (or, depending on how you look at it, simply a case of a railroading GM managing to occur in a wargame).
tl;dr:? Fantasy version of the Third War of Armageddon/Eye of Terror campaign, in that GW promised players that the results of the matchs played during the event would influence the direction the story would go in, but then ignored these results when it went against the narrative they wanted to tell.
What Happened?[edit]
Storm of Chaos' premise was simple enough: Have matches regarding the story event at your FLGS and official tournaments, and the results would be sent in to an official website to help dictate the storyline of the event itself once the event concluded. Big events in the game universe that actually allow some level of involvement are usually a rare treat, often bringing new lore and characters out to the fore and giving a chance for otherwise under-used factions to get themselves a bit of the limelight, while giving experts a chance to crunch data and see what they can see about the game's current level of balance. The progress of the campaign would be measured by a map that would be updated depending on wins and losses taken during the event.
Sadly, it didn't go as planned.
While the centerpiece of the event was the invasion of the Hordes of Chaos, a few problems became clear very quickly, including the fact that while the new edition rules had given massive buffs to certain factions, others weren't as well-balanced or powerful. Between this and a variety of other issues (a larger percentage of newcomers picking up Hordes armies based on their reputations, a large veteran playerbase sticking to their armies of choice, relatively bad balancing of the new rules in general), something amazing happened: Chaos got repeatedly swept in the matches that were sent in. The event wound up being a complete fucking embarassment for GW's writers, who kept pushing forth Gav Thorpe's plot, regardless of how obvious it was that they were essentially ignoring the results of their own event.
During the early phases of the campaign, Chaos repeatedly failed to gain ground, and got held up, essentially, at every major battlefield, when it hadn't been outright fucking routed going by the campaign maps. The response by GeeDubs' writing team was to basically start giving Chaos Plot Armor, declaring wins that hadn't happened, and manipulating events so that Chaos won anyway. Arbitrarily, it was decided, apropos of nothing, that a plague from Nurgle destroyed Castle Lenkster, and that the Brass Keep was taken by the Skaven. This quickly became the start of a pattern.
Later in the campaign, Chaos was assumed to have reached Middenheim. The campaign progression showed otherwise, so GW moved up the battle lines to reflect what Games Workshop wanted.
In spite of this blatant act of favoritism on the part of GW, the forces of Chaos continued to lose repeatedly and hard on almost every battlefield. Chaos was held back at Middenheim for the entire next phase of the campaign, and never even got within striking distance of its walls according to the maps, such was how hard the Hordes were losing. Nonetheless, our man Gavvyboy decided that they did actually reach the walls, though presumably being worried about backlash, ratcheted things back and said they were repelled. Karl Franz didn't show until the final battle, presumably because he had been intentionally been kept back to keep Chaos from losing even harder, which opened up the hilarious plot-hole of why it took the bastard longer to get to Middenheim than it took Archaon to get there from Erengrad, which is several orders of magnitude further away.
A number of the special characters for the event had complete ball-drops happen. Valten engaged Archaon, and lost his horse, before killing Archaon's horse. Valten managed to injure the Chaos champion, only for Archaon to murder his ass. Luther Huss then tried to engage, only to likewise be dealt with. Finally, proving that Orcs are made for fightin' and winnin', Grimgor proceeded to run in, beat the ever-loving shit out of Archaon, declare himself the biggest boss, and then leaving without killing his ass. The biggest 'WTF' of the entire storyline was arguably Teclissingle-handedly destroying not only Be'lakor, but his entire army, with a single spell.
The end result of this clusterfuck of an event was that while shaking things up and moving the story forward would have been fine, GW had zero regard for what the players did, and indeed, constantly changed the event map to make it seem like less of a gigantic clusterfuck. Despite thousands of battle results being submitted, GW was content to ignore all of it and push their desired narrative anyway, making an event whose overall outcome was completely divorced from what actually happened. It left a bad taste in everyone's mouth, and though it was retconned out of existence later, the same idiocy that hallmarked it came back in force for The End Times in 8th Edition with one exception - there was no campaign to stop it.
New Armies[edit]
Since this was the time when Warhammer Fantasy was pretty awesome, the Storm of Chaos had a lot of new armies that built on existing armies, allowing a player to represent more unique forces born for the event.
Archaon's Horde: A variant of the Hordes of Chaos representing the humans directly under Archaon's command. It introduced the new units Flayerkin (now-forgotten mutant skirmishers and siege-breakers) and the Hellcannon (which has since become a mainstay for Warriors of Chaos).
Daemonic Legions: This was the era of Hordes of Chaos, so whilst pure-Daemon armies could be done, they weren't very good. The Daemonic Legion, which may have given rise to the eventual Chaos Daemons armies for Fantasy and 40K, made them more viable, with some rule-tweaking and the addition of Daemonic Heralds, Mounted Daemonettes (this was the era where classic Steeds of Slaanesh were made a new kind of daemonic steed, unique to this unit, and the name Steed of Slaanesh was given to new snake-daemon beasts), skirmisher-packs of Flamers, Daemonic Cavalry and Daemonic Chariots.
Middenlanders: A variant of the Empire army that focused on the Ulric-worshipping forces of Middenland. Complete with its own armory of magical items, disallowed Empire items, and new units; the White Wolf Knights' Grand Master, the Seneschals of the White Wolf, the Priests of Ulric, the Teutogen Guard, the Warriors of Ulric, the Wolf-Kin and the Hunting Hounds.
Grimgor's 'Ardboyz: A variant of Waaagh! Grimgor Ironhide showing Grimgor's restructured horde after his loss to Vardek Crom. No limit to the Black Orc units, but can't take any Goblin units besides Rock Lobbers and Spear Chukkas, and with the new Effigy of Gork unit.
Slayers of Karak Kadrin: What better opportunity for Slayers seeking an honorable death in battle than to throw themselves against the hordes of Archaon? This lets you field an entire army of Dwarven Slayers, with some new special rules to make them more viable and two new units; the Doomseekers (Slayers who wield axeheads welded to chains wrapped around their wrists, which they use like flails) and the Brotherhood of Grimnir (basically Longbeard Troll Slayers with Magic Resistance 1 for +3 points per model, and using up a Special slot). Lead by Garagrim Ironfist, son of Ungrim Ironfist, who runs into battle literally naked in an attempt to die before his father and wipe out the damnation of being born a Slayer in his family.
The Cult of Slaanesh: Slaanesh worshipping Dark Elves who feel the time is right to come out and play. Can only have Morathi as a special character, various Dark Elf characters/units can be upgraded to have the Mark of Slaanesh, and they can include a Keeper of Secrets, Aspiring Champions of Chaos, Marauders of Chaos, Warriors of Chaos, Knights of Chaos,Fiends of Slaanesh, and Daemonettes, infantry or mounted. They also have the unique Druchii Anointed and Devoted of Slaanesh units, and some unique magical items.
The Army of Sylvania: Variant Vampire Counts army reflecting the Von Carsteins of Sylvania rising to their nation's defense.
Errantry War: A Bretonnia variant army representing their efforts at crusading against Archaon's hordes.
Clan Eshin: An extra sneaky Skaven variant army.
Ulthuan Sea Patrol: A High Elves variant army focused on the naval forces, complete with new spells and a sea-going monster called a Merwyrm as a unit choice.
Characters[edit]
Several new characters, or re-statted old ones, appeared in the Storm of Chaos.
Valten: Special character for the Empire.
Vardek Crom: Special character for the Hordes of Chaos, especially Archaon's Horde.
Be'lakor: In his first ever appearance as a character, he is an auto-general character for a Daemonic Legion.
Boris Todbringer: The Elector Count of Middenland.
Hordes Of Chaos Tour
Morathi: High priestess of Slaanesh, and the sonfucking queen of the Dark Elves.
Ar-Ulric Emil Valgeir: The High Priest of the Cult of Ulric.
Borgut Facebeater: One of Grimgor's toughest and most loyal followers.
Ungrim Ironfist: The Slayer King of Karak Kadrin.
Garagrim Ironfist: The War-mourner of Karak Kadrin.
Ruglud Bonechewer: Leader of Ruglud's Armoured Orcs, a Dogs of War unit consisting of crossbow-wielding orcs in heavy armor.
Malakai Makaisson's Goblin-Hewer: The creator of the Goblin-Hewer, a Dogs of War unit consisting of a rapid-fire automated axe-throwing machine, created by a character from the Gotrek & Felix stories, who appears to control the machine.
Long Drong's Slayer Pirates: A dwarven Regiment of Renown consisting of dwarven slayers turned pistol-wielding pirates.
Kreator
|
Chaos Knights is a Warriors of Chaos cavalry unit introduced in Total War: Warhammer. Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.
Description[edit | edit source]
All Champions of Chaos follow their gods with reverent faith, but to this warband the worship of Chaos is everything. They are more like a religious order than a band of warriors. Mass gmail account creator download. The Swords of Chaos are not dedicated to any one of the Chaos gods alone. They follow Chaos Undivided, the Great Nameless One, the Thing That Should Not Be.
Warhammer Chaos Symbol
Their leader is called Archaon. He is mighty, cunning, unspeakably evil, and is said to be the greatest Chaos lord of the age. Rumours tell that he was a warrior-priest of a religious order in the Empire, but found his true faith in the worship of Chaos. He was granted a vision that he would unite the hordes of Chaos and march against the civilized nations, bringing upon the world an Age of Chaos that would last for eternity. Archaon is utterly dedicated to this cause, and he will let nothing stand in his way. He is a great orator, and his speeches whip his followers into a religious frenzy. His words touch the soul of anyone who has pledged himself to the cause of Chaos.
Archaon is constantly roaming the wastes, seeking other warbands. In battle the choice that Archaon gives to the other warbands is simple: join him or die. Followers of all Chaos gods are welcome, just as long as they swear fealty to Archaon. Chaos Undivided welcomes all its true sons.
Many disobey and die. But many others will be gripped by the zeal of Archaon and join him. Thus the Swords of Chaos have grown to be the largest coalition of warriors in the Northern Wastes. Many times have zealous defenders gathered armies and challenged Archaon, hoping to rid the world of his deadly threat. Now their bones litter the Northern Wastes and the plains of the Troll Country.
The warbands that gather under the banners of the Swords of Chaos are many and varied, but all of them are under the rule of the the merciless lord Archaon. All look to him for religious guidance. Their number grows daily, and many fear that Archaon will be the next one to gather the warbands of the wastes and bring unholy war to the Old World.
Attributes[edit | edit source]
- ↑Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Ability[edit | edit source]
- Apocalyptic Charge: +24% speed, +24% charge speed for all units map wide, recharges when near enemies
Strategy[edit | edit source]
Auto gmail account creator software free download. Chaos Knights with flaming attacks, Guardian, and a map wide speed/charge boost. These traits make them good for pairing with a lord as a bodyguard unit. They are a melee cavalry so can actually survive for a while in combat and rely less on a charge bonus. They should shadow your lord or heroes generally. Notably, they do have significantly less models than standard chaos knights.
|